![]() * They are sensitive to light and the glow of zombies. * Depending on the darkness of the map, a bot will not be able to see at long distances and will have a smaller angle of view (amplitude), obstructing the vision of objects far from the center. * If the place of refuge is occupied, the bot will be able to choose between going to another place or staying next to the other player. The light grenades, for the most part, are thrown when they reach the strategic places of refuge. ![]() * They are capable of launching fire, frost and light grenades. ![]() * They will not buy Scout the weapon is useless against zombies. * They look for safe places and stay there until the game ends. * You can buy and use extra-items (with the help of a plugin available below) give or if you prefer to play with them at the same level as you. * Do you want more difficulty? HP (Health Point) can be added to the special ZMT-Bots (Nemesis, Survivors, Snipers and Assassins) from the configuration files, thus giving the special class bots an advantage over real players, you decide how much advantage they have. * New evasion system, written from scratch, where bots avoid collisions with other players and also detect obstructions (if applicable), choosing another path. ![]() They are already published and ready to use, Support the project from the official blog:īots have special AI when they are nemesis, survivor, assassins or snipers, here are some characteristics: Hello, I came to bring you this new bot module (in C ++), developed specifically to play zombie plague. ![]()
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